![]() Instead, tiny and barely legible icons can be seen in the bottom right for a small amount of time when you press up on the d-pad. What’s interesting about this, is there’s no actual inventory to rummage through. Items have a shimmer to them when they can be interacted with, picked up, or added to your inventory. Most of the time I found the handwritten notes to be incredibly hard to read and terrible for accessibility, but there is an option to overlay a text version of the note which was much nicer. When you wander the rooms of the ship, you’ll come across notes with information that ties to the backstory, and on occasion, will include clues. And while the majority of the game is set in dark areas, there’s a lingering dread of “This next room could be bright again” which is a feeling that only increases as the game goes on and becomes more stylistic and intense. ![]() Frustratingly, there’s no background box behind them, which means scenes with bright white projector screens, or overly bright black and white levels will lose the text in the brightness.Ĭonsidering this is a game that is incredibly in-depth with its story, this makes following along a hindrance at times. The most you can do with customising them is increasing their size, and at their maximum, they’re not too bad in size - especially when in handheld mode. While there may not be any captions, there are subtitles for dialogue. There are no closed captions or visual indicators to direct your attention to key sounds, so when something does happen, such as the examples described above, instead of being drawn to the narrative, I’m unaware and continue to wander around. This is usually achieved mostly through visuals such as seeing a door slam, seeing a pot fall over, or seeing a quick flicker of the monster standing down a hallway because it chases you. As such, there are jump scares that are designed to…well, make you jump. The game wants you to go certain ways and you can’t overcome that. Layers of Fear 2 is an incredibly linear, narrative-driven game so don’t expect to be branching off into different areas of the ship as if it was an open world. A lot of the time, the darkness felt unaffected by the gamma and instead made the brighter areas far too intense. ![]() I’d find myself squinting at the screen, trying to not focus on my reflection of my squished up face, but it was all I could honestly see. So there are moments in which your environments become black and white to mimic the effect of projector films.įor me, while playing on TV was okay with some gamma adjustments in the settings menu, when it came down to playing handheld -my preferred way of playing- it was near impossible to see the environment unless I was sat in darkness. But the game is actually incredibly simple in its design, but before I get into this some more, it’s worth noting that the game features not only flickering lights in many areas, but its whole theme is surrounding classic movies. Layers of Fear 2 has been available on PC since 2019 but is now heading to the Nintendo Switch - so already, there’s that concern of small text and interfaces on a small handheld screen. But for accessibility, how does the game hold up in this horrific setting? That’s basically how Layers of Fear 2 works, and it brings with it, Bloober Teams fantastic way of building suspense. And there’s a monster that wants to kill me. The corridors twist as I run towards the door ahead, but when I go through, I’m back in that same corridor again. The structure of the ship groans as it clambers wave-over-wave in the middle of nowhere.
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