WotC fixed the above two mentioned problems. Now, almost 1,5 years after Brawl's initial launch, it seems like it's getting a second wind. Especially when everyone was new to the format. ![]() ![]() While I don't think it's bad to expect players to figure certain things out, it's important that WotC gives a certain way to guide and introduce players to the format. With Brawl, the rules were posted, and the rest had to be figured out by the players themselves. Commander receives pe-constructed products once a year. Second, WotC didn't directly encourage people to play Brawl. Brawl was in an awkward position from the start. Magic is already expensive as it is, and Standard players who were interested in playing a singleton format revolving around Legendary creatures already had a format – regular Commander. The reason why Brawl failed (in my opinion) comes from two different factors.įirst, nobody was waiting for another paper format to spend their money on. There is plenty of deckbuilding variety and it is true that you can play cards you normally wouldn't play in Standard (much like Commander plays cards that don't see play anywhere else). Singleton is fun and people love Commander. So, what was the real problem with Brawl? I spent some time thinking and discussing with fellow Magic players and came to the following conclusion: Brawl, as a format, is fine. While WotC continued to claim the format was doing well, many people decided that this was the nail in the coffin. Then, on September 19, 2018, roughly seven months after Brawl's release, WotC released an article stating that Brawl would be retired from Magic Online's two-player queue and leagues. The community responded with cynical, sarcastic comments, making fun of what was already considered a questionable format.ĭon't hate the player, hate the game. This was exactly the sort of negative publicity that this format didn't need. He was the sole contester and thus instantly won the event without ever having to compete. Unfortunately, he never got to play a single game. On June 29, 2018, player Joep Smit won the Multiplayer Brawl event at GP Barcelona with a Hallar, the Firefletcher deck. WotC wanted to promote Brawl as a premium event, so they hosted Braw multiplayer events at GPs with some interesting results. WotC didn't sit around too long before announcing that Baral, Chief of Compliance, Smuggler's Copter, and Sorcerous Spyglass were banned on May 10th, 2018, roughly one and a half months after Brawl's release. If a format intended for casual play ends up dominated by a single competitive deck that oppresses diversity, the player base will diminish. This was a challenge that Brawl was facing. D&D references are fun.1 Search for Azcanta / Azcanta, the Sunken Ruin ![]() Also, it's neat that they've added Warlock as a creature type. I'd have to see the cards that are going to probably get added into the deck, but she doesn't look as good as Hero of Prescient One. Not because she's bad, but because Esper Hero is a grindfest, and now they got another token generator for their midrange strategies. I need to see how equipments and the knight tribe are balanced in this standard, because she can't be evaluated in a vacuum with how she works.Īlela concerns me. Syr Gwyn, other than bringing me one step closer to believing the Kenriths are indeed like-but-legally-distinct-from-the Lannisters (you know which two), seems fine. The one that interests me the most is Korvold because he's the most flexible draw engine and is a decent enough a sac outlet. I've learned that the hard way when I found out in real time that Cloudstone nombos with Solemn Simulacrum. You generate as many tokens you want.Ĭloudstone Curio specifies that it does not work with artifacts entering the battlefield. Quote from Singe »The Esper Legend would work with Ornithopter and Cloudstone Curio.
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